Hello Gelluloid fans,
We’re back with a new update. It brings some quality-of-life improvements that you requested on Discord, bug fixes, and Steam achievements.
The end simulation screen is now more complete with information about how the mission score is calculated. Now it’s less of a black box and you can tweak your strategy accordingly.
We’ve made the mutated gel like Spike, Medusa and Explosive more visible, as players were not noticing the mutation happening. We also added a tooltip explanation of what Aggressive mode actually does, which was another source of confusion.
Thank you to everyone who has given us feedback. If you want to help shape future development, come and join our Discord server, we don’t have cookies, but we’ll be there for a warm welcome.
We implemented Steam achievements which will now show in your account. Currently, there are 29 of them and the list will grow. They are designed to give you a sneak peek of what’s possible in the more advanced campaigns like C3 and C4. We’ve had a lot of fun designing them, and we hope you’ll like the titles 🙂
Until the next time!
The Gelluloid Domination Team
Changelog
Features
- Add more achievements
- Implement tutorial for level C3-13
- Display contribution to score for each win/expense
- Display simulation details in the end simulation screen
- Show dedicated model for campaign 4
Bugfix
- Fix camera rotation going wild when a wheel is connected
- Fix addon not appearing in C1-12
- Fix tutorial cell highlights not appearing after a simulation restart
- Fix being able to resume the simulation by opening the in-game menu while the briefing panel is on
- Fix background music being muted sometimes by other sounds
- Fix tooltips being displayed behind some layers
- Fix double sound triggering in some cases
- Fix displaying Perfect Timing even if the simulation failed
- Fix exploitable issue in which you can equip mutations beyond budget, close the preparation screen and go back to have the start simulation button enabled
- Fix roads becoming too blurry when compressed
- Fix progress not being saved before exiting to main menu, sometimes yielding in progress loss
- Fix C1-21 not being visible in the campaign view
- Fix aggressive mode not being reset between simulations
- Fix abilities cooling down while simulation is paused
- Fix scoring issue in C2-8
- Fix C1-1 tutorial allowing the player to reach the enemy cell before occupying all neutral cells
- Fix wrong display of technology count
- Fix interaction with the door terminal from inside the decontamination room
Improvements
- Improve campaign progress display
- Increase the size of the mutated balls
- Add campaign 4 title and description
- Update aggressive mode tooltip text
- Add sounds in main menu - ambience, door, scan, steam
