Hi folks,
This is our first post here. Thanks all for checking out our game and we hope you are having fun with it.
First - to get the important bit out of the way - we've released a new update today. It contains multiple usability improvements, visual tweaks and a healthy dose of bugfixes. See the changelog below for the full list of changes.
This is but the first of many updates to come to the Gelluloid Project. We've got more than a dozen ideas lined up of where to go next, and 2025 looks like is going to be a very active year for us.
We're excited about this beginning and hope to have you along for this journey into microbiology, the fun and fantastic part of it, anyways.
Also if you haven't done so yet, come and join our Discord community here.
It's where we'll be discussing upcoming features.
We think it's then fitting to end this first of many posts with the famous Charles Darwin quote:
«[...] from so simple a beginning endless forms most beautiful and most wonderful have been, and are being evolved.»
Until the next time!
The Gelluloid Domination Team
Changelog
Features
- Implement movement prediction display in flying cells
- Implement a new tutorial system
Bugfix
- Fix decontamination door looking too dark and pixelated on top
- Fix mission details panel transparency issue
- Fix input settings not working
- Fix crash on triggering system in some cases
Improvements
- Add blinking animation to the briefing panel's continue button
- Add a delay when finishing a simulation before the end screen panels are displayed
- Add subtle wobble to the carrier cell while flying
