
The new boss fight is now almost fully implemented into the game.
Current focus has been on polishing the encounter and making the fight feel more intense, aggressive, and unpredictable. 👁️🔥
✅ Boss AI behavior implemented
✅ Basic boss mechanics working
✅ Health system integrated
✅ Attack movement + animations added
✅ Early combat testing in-engine complete
✅ Effects & atmosphere pass started
Still working on:
🩸 Boss behavior refinements
🩸 Smarter AI reactions
🩸 Improved attack flow
🩸 Animation polish
🩸 Better visual feedback
🩸 More terrifying encounter design
This is still an early test level, but the fight is already becoming chaotic and brutal. More updates, footage, and mechanics coming soon. 👹
