Bugfixes and changes
Endgame/Fullgame spoilers ahead!
- You can now toggle the scanline animation that plays during gameplay to be a static image instead of animating.
- Outerbound exits are now shown in the hub regardless if you completed the level or not, and have the "Missing Hightlighter" setting toggled on.
- On the extra levels scene, "Despair" now shows as completed when you complete it.
- While in the ending sequence, you can no longer cycle. (Unsure what caused this)
- I've also moved quite a lot of files around! The game should work sliiightly faster, but you shouldn't notice any difference.
Thank you for all the feedback! I've made a small list of which I'll try to implement some of them into the game.
The game's next update will...
- Completely rework a certain level that doesn't have a hint, as I feel like it doesn't do a great job on what it tries to accomplish.
- Hopefully add a simple rebinding system for keyboard/controller.
