Hi Travellers, finally a new version The Rogue of Nexus has been released (1.1.4)
I gathered feedbacks from anywhere and trying to improve the game according to them, this one should be a relevant milestone, for such purpose:
Overhauled tutorial: the first tutorial dungeon is now designed to quickly guide the player to the basic actions and interactions of the dungeon and the game in general;
Smooth text for tutorial: texts are way shorter and focused on what's essential for the player, i followed all your feedbacks, so i'm looking forward more feedbacks on how improved the tutorial feels now;
Short tutorials: some tutorials have been replaced with a much more practic form of tutorial text which appears without interrupting gameplay and is more inctutive;
Text updates in general;
Fixed a minor camera shift in the intro after new game;
Fixed a minor camera shift in the cutscene when you fall in the Abyss for the first time;
UI boost when you get currency and experience from dungeon loot and battles: it will quickly display above the character, with a proper icon and color for the text. That should help clarify what you obtain, especially when fighting random battles;
Changed the size of some UI box to fit better the text;
Fixed some tiles gfx in the worldmap of area 3;
When fighing against potion enemies, they will escape much sooner from battle, in case they get distant enough from you;
Each damage text has a slight random offset to lower overlap among numbers;
Slight changes in dungeon random enemies spawn;
Increased dungeon blocks spawn density;
Collision with dungeon blocks while the Shield Bash is active will work as intended, when casting the skill already adjacent to blocks;
Added an sfx sound when loot spawns in dungeon;
Added a short tutorial to introduce the use of the Shield Bash skill in dungeon for destroying blocks and other benefits;
Fixed a minor bug with quests green "!" UI;
Fixed a minor bug with an event which would deny access to the early lv 50 plain area;
Fixed a minor bug in dungeon seed generation;
Adjusted the next artifact to search script in order to follow a more stable early progression;
(All those changes are applied to the latest 0.5.9 demo version as well, released the same day)
I'd love to hear feedbacks on this update, that will help for the next one which i'm gonna try to upload before christmas, hopefully
