In the latest build (Crest 0.6) we've added speech bubbles that informs the player when a follower is doing/not doing something because of a commandment or because it's own free will, like in the picture above.
We've also added the cinematic intro sequence that we mentioned last week. You can read more about these updates here, as well about what we're currently working on.
Our art director, Martin, recently wrote an article for Continue Play about religious interpretation and Crest, you can check it out here.
We hope you'll like these updates and we wish you all a lovely weekend!
