Here’s a detailed list on what is planned for the Community Module, but bear in mind that not everything might make it in due to unforeseeable delays and hiccups. In the mean time you can also check our FAQ for the current version of the game.
Release Date: 28th November 2017
The Module is built on your feedback and also focuses on giving you as the player and the world itself more options to express themselves.
Features with a *.* can already be tried out in the unstable version of Crest.
Expression
Name your Followers & Cities *.*
You will be able to give all cities and followers your own individual names to make the experience more personal.
Monuments *.*
Your followers will be able to build different types of monuments. Depending on which and how many different materials they use, these monuments will reward different amounts of esteem.
Remnants of the world *.*
There will be slowly degrading skeletons of dead followers and ruins of fallen cities to better visualize the changes of the world during a playthrough.
Advisor
There will be more different advices, which will also be more connected to the world.
Chronicler spiral
You will be able to share the history of your world, wherefore we’ll make the spiral more unique.
Island Generation
Each island will be more unique and have distinctive features between each other.
Overhaul
Tutorial
The tutorial will get better integrated into the world and will also be more stretched out to not overflow new players with too many infos in a short amount of time.
Event Notifications *.*
There will be a notification bar on top of the screen informing you when something has happened in the world like a new city that got build. Thereby we’ll guarantee a much better overview about everything that’s happening in the world.
Loading Screen
The loading screen will newly contain at least one moving object; a loading bar for example, so players don’t get the feeling the game has frozen.
Camera rotation *.*
Instead of rotating around yourself, the world will now rotate. This will make it easier to look at things without having to move around too much.
Graveyard feature
Players will be able to visit spirals of previous worlds.
End Screen: Chronicler
Instead of showing the “Your legacy ended”- screen, you will be sent to the chronicler to reminiscence once again over your past playthrough.
Commandment sorting *.*
You’ll finally be able to sort all commandments as it pleases you.
Building resources
Each building will now cost resources and take more time to build. We felt the farms were too powerful in general and we’ll try to find a balance this way.
Diplomacy balancing
New word: Middle-aged *.*
Verbs (reworked to affect the world more)
That's all we have for now. What do you think? Are you happy with the choices we made for the Community Module? Thanks a lot for your support, we can't wait to show you all those new features!
