The second half is finally here! Notably there are a lot more buffs in this one, mainly for our boy Albert.
BALANCE CHANGES
Universal:
- All DPs now have Hard Punish recovery.
Albert (All):
- Increased walk speed (Forward for A/C and both for B).
- Increased range on 2L
- Changed super animation to move Albert forward before the flash and after it’s connected.
Albert A:
- Can now feint Screw Hammer with 4X during its start-up.
- Will now turn around in the air if Air Screw Hammer crosses up.
Albert B:
- New Move: Bad Upper (623X)
- Animation and hitboxes changed for j.H
- Increased travel distance on L Screw Hammer, removed Armor, increased blockstun, and removed launch on grounded hit.
- M Screw Hammer is now armored on frame 3.
Albert C:
- Gold Stocks now grant a stacking defense bonus.
- Increased travel distance on M Screw Hammer, as well as decreased pushback and blockstun.
Fredrick (All):
- 2H has additional scaling on regular hit and counter hit.
Gigante (All):
- 2M now scales as two hits.
Gigante C:
- L Cruel Chain now has an extended hurtbox and increased scaling.
Wreath C:
- EX Puppet Specials now only consume decay and no longer cost meter.
- The Puppet now has a particle effect on activation.
- Increased decay gain while using Puppet Control while the puppet is un-planted.
- M/H Wrath will no longer consume decay on the follow-up attack while control is released.
- H Puppet Plant now restores only 50% of decay.
- New Super: Super Puppet Rush/Control. Replaces Weeping Tree.
BUG FIXES
- Fixed an issue would sometimes cause lobbies to become unusable for players joining through invites.
- Fixed the foreground camera not adjusted it's outline properly with screen resolution
- Fixed a million more issues with Wreath C's Puppet.
Enjoy!
