A short one this week. We're back from our yearly vacation and are already deep in development of the game again.
In case you were wondering how the actual playable version is coming along, we spent a few days showing it off at Courage, a small indie showcase running alongside Gamescom in Cologne.

Putting a build in front of strangers is the fastest feedback we get. You can watch someone pick up the game and know within ten seconds whether a mechanic explains itself or not. Turns out we could use (better) onboarding on the character select screen or maybe even a tutorial, so that's getting worked on. We now have a full page of notes and a much shorter list of excuses.
Here's the Courage page with the full lineup of games that were shown. There's a sale running alongside it, so it's worth a scroll even if you weren't in Cologne:
https://store.steampowered.com/curator/45716300/sale/CourageCologne2026
If you got a chance to play Grimroll at the show, please don't hesitate to get in touch and let us know what you think. The good, the bad, and the confusing. We read all of it.
That's it for now. Next post we're back to the usual art and design updates.
Wanna keep in touch with us? Well, make your way over to our Discord. Over there you can ask any questions you might have about the game. And of course, Wishlist the game here on Steam!
