Hey everyone, we’re back again!
Time really flies when you're having fun, it feels like I made the last post just yesterday! Today we've got some updates on previously mentioned topics and, of course, another sneak peek just for you!
Let’s start by talking about the most important part first. We mentioned the improved onboarding last time, and we’ve been working on it ever since. Your first contact with the game should feel as amazing as we know it can be, so to ensure that, we’ve put even more effort into it. We’re confident we’re on the right track as we are making progress every single day!
Secondly, we’ve been talking a lot about the look and feel of the game in recent posts, but we haven’t really delivered on showcasing it, until now. Managing your inventory is a crucial part of the game, so we want it to feel both fun and impactful. Take a look at what we’ve cooked up for our attribute transformation system!

It doesn’t just look pretty, it also has a really cool sound effect! If you want to hear it, feel free to head over to our Twitter page and check it out!
To wrap up today’s dev blog, we want to revisit the setting. We’re heading to Ancient Egypt, where players will face a deadly curse. So far, the gameplay hasn’t fully reflected the hostile environment of our setting, but that’s about to change! We’re thinking sandstorms, falling objects, and other environmental elements that scream: You are not welcome here!
