
Hi all,
After releasing procedurally generated battles, we are working on Global Events. Like community suggested, those will be either positive or choice-based.
We have almost to 50 of those already (there will be at least double that). You are all very welcome to suggest additional ones!




CHANGE LOG:
new location: Well of Souls - deep in the North, there is a place where Undead King previously ruled:
Souls Well
new feature - exchange units in Deploy Turn - this is feature mostly for Open World battles which don’t have shop beforehandbalance: AOF2 and AOF3 will have slower experience earning ratio - this is due to introducing endless procedurally generated battlesnew potion: Demon’s Blood Potion (+3 HP and +3 MP for Undead/Demons)new items: Phantom Shield, Night Robe, Assassin’s Armour, Noble’s Cloak, Wizard’s Cloak, Ranger’s Cloak, Mirror Cloak, Souls Bell, Sea Weedupdate: unit is added to Bestiary whenever is seen in battle. It’s important when deciding if unit can be evolved to higher unit type.update: merchant discount also applies to items (but no treasure or potions)new: Quick Start section in Modding Guide - it should help with setting up first Workshop Itemnew: hint to fill-in your team in Shopupdate: units portrait will indicate ensnared and entangled statusbalance: tuning Open World (random) battles; player receives gold after random battlebugfix: Lifedrain works when killing enemybugfix: AI will use all melee attacks when blocking enemy (and coming close)And the latest episode from Cornish Knight:
https://www.youtube.com/watch?v=fWuePf5EH7A
Please subscribe as he’s doing really awesome work! (recently he hit 50th videos mark!)
Have a nice weekend!
Les & AOF Team