First of all - thank you to everyone who’s tried the demo for Everstill Valley!
Seeing players explore, survive, get lost, and occasionally run screaming into the fog has been incredibly rewarding.
Special thanks to the YouTubers who’ve uploaded long-plays - watching those has given me a lot of insight into what needs work.
Upcoming Improvements (based on feedback):
Crafting UI: The current crafting window is a bit unclear - I’m working on making it more readable and intuitive
Level flow: A few areas are too directionless - I’ll be adding subtle world hints to help players orient without hand-holding
Lighting & fog: Tweaks to improve visibility in key spaces, especially around important POIs
Spawn logic: Fixes to stop the stalker from spawning in weird places (yes, including rooftops…)
Notes: Improvements to visibility and placement of lore notes
Audio levels: Some sound effects are too quiet - adjustments coming to improve balance and atmosphere
This demo is still just a taste of what’s to come - a quiet, rotting forest full of secrets, dread, and slow decay.
If you played and have thoughts, I’d love to hear them. Your feedback shapes this strange little world.
Marcelo
