2-4 PLAYER CO-OP IS WORKING
I’ve kept this quiet because I didn’t want to announce multiplayer, show off some half-working prototype, and then spend months saying “it’s coming.”
I wanted to wait until I could actually say it works. And now I can. ApocaShift is now running in co-op, and it’s working well. I’ve been ironing out the major issues behind the scenes, and it’s finally at the point where I’m comfortable showing it and getting it into your hands.
There are still a few things I want to clean up before opening it to everyone, but if everything continues going well, you should be able to play ApocaShift with friend's within the next few days. This is easily one of the biggest milestones the game has hit so far, and I’m ridiculously excited to finally be able to announce it. More very soon.
