Here’s a quick look at what’s been accomplished:
Added melee and gun animations for carrying weapons, along with multiple new melee attack animations.


Tutorial system implemented and fully working.

Complete health system overhaul — now limb-based for deeper survival gameplay.

Zombie AI rewritten from the ground up, including grabbing, swarming, and biting mechanics.

Full UI redesign — every menu has been updated

Power system reworked with proper load management and a KWH-based grid system. Too much power usage and not enough generators? A blackout will happen.
Tech tree research times added and fully integrated with the new power system.
Task journal reworked and quest tracker now ~80% complete.

Numerous performance improvements, FPS fixes, and lots of smaller polish updates
A massive amount of groundwork has been laid this month, setting up more meaningful combat, deeper survival mechanics, and smoother progression systems going forward.
Thanks to everyone following development — more updates coming soon!
