Hello everyone, been working on a bunch of stuff, and I figured I could push another demo update thanks to it.
So here’s what’s new:
Brand new monster: the stabber mushroom.
Village lighting update: added a different light source to make certain details pop more.
Restored the punch knockback ability.
Cleaned up a bunch of enemy NPC code: they should feel more responsive when chasing you.
Added weird rock formations to the acid lake. I wanted to pretend it was for lore reasons, but truth be told, they’re there for performance. Turns out if I want to make big areas, I gotta make them busy.
That’s it for now. Back to the grind.



