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v1.2.0 now live - Leveling system improvements

Version 1.2.0 is now live. This update is intended to improve the levelling system, making it a bit fairer and less RNG dependent. This was the most common complaint in reviews so hopefully this will make a big difference :)

  • Changed number of talents you can pick from when you level up to 3.
  • Removed the "Explosive" talent. I don't think anyone ever picks it.
  • The "Telefrag" talent is only offered if you are holding a weapon with the "displacement" trait when you open the talents window to level up.
  • The "Fire Resistance" talent is only offered if you are holding a weapon with the "burning" trait when you open the talents window to level up.
  • The "Polymastery" talent is only offered if you are holding a weapon with the "polymorph" trait when you open the talents window to level up.
  • The "Sure footed" talent now makes you immune to being displaced by enemies as well as immune to knock back.
  • Monster immunities are now shown in their description
  • Rolled back the version of node-webkit used for Windows.

Levelling up should now be a more pleasant experience. Stopping the magic weapon specific talents from showing up all of the time means they will only appear when they are actually a viable choice for you. Removing explosive, buffing sure footed and letting you pick from 3 talents each level instead of 2 should give you more freedom to develop your character, and each level up will only present viable talents to choose from.

I rolled back node-webkit because I noticed that the game was performing worse in windows since the last node-webkit update. Now it's back to 60 FPS on my potato! Yay!