
Greetings adventurers!
Alpha 0.13 is now live with some of our most substantial improvements yet. This update focuses on making the game more accessible for new players while significantly refining core combat and progression systems under the hood.
Tutorial System
First-time players will now receive contextual guidance from Saki and Tama as they learn the ropes:
Messages pause the game and require acknowledgment, so you can't skip it and then complain!
Progress is saved, so you won't see the same tutorial twice... probably
Shop System Enhancements
New tabbed interface separating consumables, gear, and skillbooks
Level-gated inventory with smarter item generation
Better visual feedback for purchases and unavailable items
Combat
Enemies can no longer spot you from across the map. They still kill you just as fast though.
The enemies (should) no longer stand around and stare at you!
Enemies now scale with you. I can faintly hear the sound of the thu'um.
Skills now cost more as you get stronger. Didn't think you could spam shadow ball forever did you?
More Enemies (in number, what do I look like, an artist?!) to fight. 10? 20? 30? more? who knows!
UI and Visuals
We be scaling on up! to 1920x1080! it's a deluxe UI in the last gen!
All UI elements redesigned for the new resolution
Technical Improvements
Ready Button: Now you go when your both ready! or she gets annoyed and leaves anyways...
Cast Bar: Visual feedback shows skill execution timing
Death Penalty Removed: Characters no longer lose levels on death
Pet Vision Range: Increased from 10 to 25 units
New .saki binary format replaces old .tres files
Improved performance and data integrity
Better serialization for items, skills, and character data
Rebuilt from velocity-based to position-based movement
Tile-aware speed scaling (48x48 grid movement)
Better integration with combat state transitions
Streamlined item creation (reduced artificial delays)
Optimized skill scene instantiation
Note: Old saves from 0.12 may not be compatible
Bug Fixes
Fixed cooldown time display in hotbar and skill slots
Corrected pet enemy detection synchronization
Resolved melee skill animation timing issues
Fixed town detection flags preventing combat state bugs
Improved inventory consolidation logic
Better null checking across item operations
Eliminated timer object leaks from skill system
Better separation of concerns across core modules
Fixed stuck states and improved pathfinding
