Developer postOriginal post (opens in a new tab)

2015.06.05: Not Harry Potter

My wife's birthday was last weekend, and I wanted to add something special for her, but we've been out of town for the last couple of weeks, so it's been difficult to find the time to add new stuff. Now we're back, so here's some stuff that totally isn't Harry Potter.

There are two prophecies here: one pack of three Warthogs School of Spellcraft and Sorcery characters (a Human Student, a Human Professor, and a Half-Giant Gamekeeper) and one pack of four school banners (Glyph Indoor, Craven Maw, Muffle Gruff, and Wither Sin).

Also included are the usual assortment of fixes and minor changes (like an option to disable the warning klaxon).

Changelog

Additions:

  • Human Student (Shadow immunity, electric attack that reduces melee damage)
  • Human Professor (improved ward and increased electric damage)
  • Half-Giant Gamekeeper (melee with minor electric damage and a crossbow ranged attack)
  • Glyph Indoor banner (increase health of all minions by 1)
  • Craven Maw banner (all relic cooldowns reduced by 5 seconds)
  • Muffle Gruff banner (increased artifact drop rate)
  • Wither Sin banner (all potion cooldowns reduced by 5 seconds)
  • Added option to disable the warning klaxon

Changes:

  • Scared heroes now move a little faster than usual, so they look a little more panicked
  • Surface monument now lists "Tyrants toppled" instead of total waves completed (I thought the huge total waves monument would be fun, but it just looked ridiculous =P)
  • Character/floor buttons no longer move around while you are poised to click one, causing you to accidentally purchase the wrong thing
  • Completely disabled controller support (it was already broken, so leaving what was left was kind of misleading--I'll return to this after the next few features are done)
  • Reduced background darkness on floors with pitched battles, allowing you to see background characters a little better
  • Giant spiders now deal partial poison damage in addition to some melee

Fixes:

  • Banners unlocked count was off by one in the menu
  • Banner previews in the codex now use the banners' default colors
  • Some tall character previews in the codex were cutting off heads
  • Fixed a consistency issue with debuff abilities
  • The message log had a higher mouse priority than the codex
  • Resource cap increases on floor labels were the wrong color
  • Item indicator on minimap was lower than expected on large floors