Tomb of Tyrants

Jake Huhman

Released
Jun 25, 2015
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    [Beta] 2023.01.09 - Wrapping up Beta

    Beta This should be the final substantial update before merging the outstanding beta changes into the standard release. You can opt into these changes from the Betas section of the game's properties in your Steam library. I expect I may have a few fixes or tweaks to make before t

  2. Developer post

    [Beta] 2022.04.21 - Codex Revamp

    (No new floors, just some new art.) Beta This is a continuation of the long-running beta branch. You can opt into these changes from the Betas section of the game's properties in your Steam library. I'm sorry. I know, it hasn't been updated in nearly three years--I can't even bri

  3. Developer post

    [Beta] 2019.06.23 - Threatening Throne

    Beta This is a beta release that you can opt into from the game's properties in your Steam library. Beta releases include new mechanics or significant changes that require testing and refinement before they can be made standard. Raw Damage I am introducing a new mechanic called "

  4. Developer post

    [Beta] 2018.06.01 - Killer Katabasis

    This update introduces two significant changes to combat: Characters have a single attack rather than different attacks or damages in all three slots. Attacks can deal multiple types of damage. A single attack means less Codex clutter and slot positioning matters less than floor

  5. Developer post

    2017.11.24 - Creepy Cabin

    Over a year ago, I announced plans to rework major mechanics in the form of an opt-in beta. I provided details up front because I wanted to hear your opinions, and I'm grateful for everything you shared. However, over that year, the little development time I had spiralled from on

  6. Developer post

    2017.11.24 - Creepy Cabin

    Over a year ago, I announced plans to rework major mechanics in the form of an opt-in beta. I provided details up front because I wanted to hear your opinions, and I'm grateful for everything you shared. However, over that year, the little development time I had spiralled from on

  7. Developer post

    [Beta] 2017.07.29 - Shader Changes

    First off: this isn't the beta you're looking for. Many of you have been patiently awaiting the big beta overhaul, and while this is a beta release, it is just the standard build with a couple of potentially volatile items that I need tested. This update contains changes to the l

  8. Developer post

    [Beta] 2017.07.29 - Shader Changes

    First off: this isn't the beta you're looking for. Many of you have been patiently awaiting the big beta overhaul, and while this is a beta release, it is just the standard build with a couple of potentially volatile items that I need tested. This update contains changes to the l

  9. Developer post

    Beta Progress Update - Inventory

    I am sorry to say that I still do not have a beta release date in sight, but I feel I owe you all some insight into the changes you can expect when it arrives. First off, for those who are unaware, my last few months have been spent working on some massive changes to the game's m

  10. Developer post

    Beta Progress Update - Inventory

    I am sorry to say that I still do not have a beta release date in sight, but I feel I owe you all some insight into the changes you can expect when it arrives. First off, for those who are unaware, my last few months have been spent working on some massive changes to the game's m

  11. Developer post

    2017.03.19: Cumulative Fixes

    It has been another busy couple of months--just not for Tomb of Tyrants, I'm afraid. But with my newborn finally settling into a sleep pattern and a major release wrapping up at work, I found a bit more time for Tomb than usual this week; hopefully that is a sign of things to com

  12. Developer post

    2017.03.19: Cumulative Fixes

    It has been another busy couple of months--just not for Tomb of Tyrants, I'm afraid. But with my newborn finally settling into a sleep pattern and a major release wrapping up at work, I found a bit more time for Tomb than usual this week; hopefully that is a sign of things to com

  13. Developer post

    2017.01.13: Happy 2nd Anniversary!

    I'm afraid all I got you was some fixes and minor gameplay changes, but that's because I'm still busy working on the next big beta release. In fact, some of those changes are the reason I needed to make this standard release. First, there was a complete rewrite of the character a

  14. Developer post

    2017.01.13: Happy 2nd Anniversary!

    I'm afraid all I got you was some fixes and minor gameplay changes, but that's because I'm still busy working on the next big beta release. In fact, some of those changes are the reason I needed to make this standard release. First, there was a complete rewrite of the character a

  15. Developer post

    2016.10.30: Bloody Bedchamber

    Happy Halloween! I'm celebrating with a classic Halloween monster that I'm sure some of you were missing: the vampire! This is a high-level undead unit that deals corruption damage; his health, defense, and damage are somewhat low compared to some top-tier minions, but he comes w

  16. Developer post

    2016.10.30: Bloody Bedchamber

    Happy Halloween! I'm celebrating with a classic Halloween monster that I'm sure some of you were missing: the vampire! This is a high-level undead unit that deals corruption damage; his health, defense, and damage are somewhat low compared to some top-tier minions, but he comes w

  17. Developer post

    2016.09.11: Pitiless Pits

    As with the last, this update makes a small change to the build tree to increase consistency by moving the Tartarean Taskmasters from sharing the Overlook to their own floor: the Pitiless Pits. This floor is similarly positioned in the tree (Lode + Portal), and some prophecies th

  18. Developer post

    2016.09.11: Pitiless Pits

    As with the last, this update makes a small change to the build tree to increase consistency by moving the Tartarean Taskmasters from sharing the Overlook to their own floor: the Pitiless Pits. This floor is similarly positioned in the tree (Lode + Portal), and some prophecies th

  19. Developer post

    2016.08.27: Vibrant Vein Redux

    I am doing some floor restructuring in this update; I want to move toward all floors offering a single, unique type of minion or trap. There are only a few floors that break this rule, but changing them will also affect other floor requirements. So here's what's changed so far: A

  20. Developer post

    2016.08.27: Vibrant Vein Redux

    I am doing some floor restructuring in this update; I want to move toward all floors offering a single, unique type of minion or trap. There are only a few floors that break this rule, but changing them will also affect other floor requirements. So here's what's changed so far: A