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2015.05.27: Banners

This update adds banners alongside many fixes and minor additions. You may now select from thirteen banners (and colors) in the Options menu. The default remains the "inverted cross," and the other twelve will unlock alongside related floors, so if you have all of the prophecies completed, you should have all of the banners available right away. I have more banners waiting in the wings, but they'll be added here and there in future content updates.

The inverted cross banner grants an additional slide per move, but the default has been reduced to three, so the end result is that the default banner allows you to play with four slides as before, but you'll have to sacrifice that additional slide if you want to try out some of the other banner benefits.

I've also added a placeholder klaxon effect when characters approach the Sanctum unopposed. This may change a bit in the near future (variable volume/intensity, on/off toggle, improved method for determining when it's necessary?), but people have been suggesting it for a long while. There are a bunch of other things like that in here, so I have to thank you all for the requests and reports; keep 'em coming =D!

[Edit: Uploaded 2015.05.28 with some fixes and minor adjustments; notes added to changelog below.]

Changelog

Additions:

  • Banners
    • Inverted Cross - 1 additional slide per move
    • Serpent Lord - bonuses for dragonkin
    • Old One - bonus to fear and heroes don't lose fear for descending floors
    • World Tree - all growth costs reduced
    • Dark Sigil - all shadow damage boosted
    • Majestic Potato - growth matches yield a bonus multiplier
    • Hypnotic Eye - minion wards boosted
    • Winged Sword - minion AND hero melee damage increased, minion agility increased
    • Silent Scavenger - flesh tiles dropped by fallen heroes is automatically collected
    • Spinal Trappings - bone matches yield a bonus multiplier
    • Howling Hound - bonuses for beasts
    • Death Mask - fallen minions add melee bonus to allies
    • Spidery Horror - slain heroes add fear to allies

  • Banner glossary in codex
  • Banner tutorial entry
  • Wave tally on the monument outside your tomb (some of you will have *very* tall monuments now =P)
  • Audio alert when heroes get close to the Sanctum and no one is available to stop them
  • Production tile types have been added to production floor (Workshop, Abattoir, etc.) codex entries
  • Minion purchase buttons can now be dragged over champions to assign that minion type as a follower
  • Floors can now be dragged over champions to assign the minion that floor creates as a follower
  • Characters now pop a fatigue icon after taking a primary turn (representing the fatigue that they've always lost after taking a turn)
  • When dragging an item over a floor, the immediate effect is listed in the tooltip
  • The minimap displays a dot on each floor that represents the deployable's state
  • Added tooltips to rituals on the tile queue [2015.05.28]

Changes:

  • Slides per move reduced to three (but the default banner set adds one)
  • Inventory bar turns red as it fills up, so you notice when you're running out of space
  • Bomb now destroys three topmost rows going top-down, rather than left-to-right
  • Floor item and cooldown listed in floor minimap tooltip
  • Reduced preview frame height in codex
  • Moved codex pricing below the preview frame
  • Made Flesh Golem more imposing
  • Followers should bail our of encounters more readily to keep up with their champion
  • Rendering performance/flexibility changes (be vigilant for weird glitches!)
  • "Skeletal" minions are now "Skeleton" minions, for reasons
  • Changed Necrotic Nexus prophecy requirements to gather arcana and "recruit skeletons" (rather than recruit two different kinds of skeletal units)
  • Klaxon doesn't sound during destruction [2015.05.28]
  • Damage bonus icon pops up during Death Mask bonus [2015.05.28]
  • Changes to some banner assets [2015.05.28]
  • Adjustments to banner positioning on several floors [2015.05.28]

Fixes:

  • "Multiplier rising" sound effect was being frequently cut off
  • Dedicated Hoard view wasn't being disabled when options were reset to default
  • In rare instances, extra tooltip icons were rendering over the intended tooltip
  • Follower UI portraits could be stuck in an "eyes closed" state
  • Some drag/drop tooltips for placing followers weren't working
  • Defense buffs weren't applying to characters who had taken too much fatigue
  • Sparkles were appearing off to the side of the Hoard while making moves (not so noticeable if the dedicated Hoard view was enabled)
  • Duplicate usables and passives (not deployables) will be destroyed upon entering the inventory (this should not happen very often, though)
  • Heroic champion "promotion effect" was sometimes visible on newly created heroes on the surface
  • The codex should have a higher clicking priority than the inventory bar
  • Sometimes, glossary entries would trail over the page number
  • Some codex entries wouldn't indent the entry name when it ran onto a second line
  • Tilequeue no longer flies up from the bottom of the Hoard after destruction (caused the Hoard to appear empty for a moment)
  • Credit scrolling looked jumpy at some resolutions
  • Access and production rule buttons weren't working on floors with ongoing battles [2015.05.28]
  • Repaired a crash related to follower AI [2015.05.28]
  • Item previews in codex were not being colored (due to fresh rendering changes) [2015.05.28]