This update adds a new floor-building UI, replacing the vertical line of floor buttons on the left side of the dungeon with images that appear between the Sanctum and the tile queue (or whatever you want to call that bar that briefly catches falling tiles). The goal was to create something much more compact than the old buttons; while fun, the buttons occupied a lot of space and were overlapped by other UI. I am sure the new UI will go through some revisions, as well (perhaps a brief indicator that floors are available when the UI itself is not visible).
The old UI remains accessible in the options menu, under "Legacy Floor UI," in case there are problems with the new layout, and I appreciate any feedback on this change!
I also added a batch of Gnomish heroes to face: an engineer, a heavy, and a demoma--demolitions expert. You might notice a theme here and expect a continuation of it down the road =).
Changelog
Additions:
- New floor-building UI
- "Defensive" Gnomes: engineer, heavy, and demo
- Additional shader capabilities
Changes:
- Altered tooltip display rules a little, so mouse-over text is less likely to display on a "bad" side of the cursor
- Some small codex formatting changes
- New floors now spawn in below the Sanctum and are swapped upward
- Codex has been pushed up a bit, and the message log expanded
Fixes:
- A couple of longstanding shader bugs regarding floor rendering
- Potion buffs applied outside of battle could be lost before the unit entered a conflict, wasting the potion