Not a lot to say this time around: here's a bunch of fixes and adjustments along with one new floor (the Jagged Junkyard).
[Edit: I've since uploaded 2015.03.16 to address a crash related to music transitions after changing from track seven to dynamic track selection. There are some other minor fixes and adjustments, as well, but nothing else critical, so I'm holding the official notes for tomorrow's anticipated update. Thanks!]
Changelog
Additions:
- The Jagged Junkyard (Lair + Workshop)--Dobermechs
Changes:
- Artifacts now have a lighter background than other items
- More minor UI adjustments
Fixes:
- Multi-line message log entries were sometimes overlapping
- Dwarven Privateer secondary damage was incorrectly set to melee instead of ranged
- Poisoned characters who hit 0 health on an elevator wouldn't die immediately if they were pulled into a battle upon arrival at their destination
- Some passive ability boosts weren't firing at the appropriate time
- A couple of character colors were inconsistent between animations
- Some ability particles weren't rendering, especially on champions