[Edit: Uploaded 2015.03.02b to add a few minor fixes and adjustments; notes below.]
This update contains a few fixes and adjustments, as well as one new item: the Portable Punji trap. Now you can deploy a single-use spike trap on any floor you see fit =)!
Changelog
Additions:
- Portable Punji--deployable spike trap deals three melee damage to all enemies when triggered. I suggest building some later kobold floors to unlock it.
- A flee cooldown has been added to champions; while fleeing, they will avoid fights for three floors before they return to normal duty
- A proper window icon, replacing the standard libGDX one
- (2015.03.02b)"Send to back" functionality for prophecy pop-ups; this second button works the way the old close button used to work for prophecy pop-ups, and the close button now actually closes the prophecy window
Changes:
- I made a few improvements to patrol AI which should result in avoiding floors that are full and reacting to access changes a little more consistently
- Slightly reduced several unit prices
- Of course, more small UI adjustments (raised message log, scooted over the ritual count a little, added another status to the champion display, etc.)
- (2015.03.02b)Recruitment prophecy goals are now more lenient; for example, if it says "recruit X goblins," anything with "goblin" in the name counts, not just regular goblins--same for kobolds, gremlins, etc.
Fixes:
- Addressed a glitch and potential crash caused by making the last minion flee a battle
- Corrected inconsistencies in prophecy goals caused by resetting stats
- The arrows along the dedicated hoard view can now be used to grab a row, the same as the arrows along the actual hoard
- (2015.03.02b)Fixed message log sizing issues with certain messages
- (2015.03.02b)Fixed death skull/smoke appearing in the wrong location sometimes