[Edit 2: Uploaded 2015.02.28 to address inadvertently broken progress on the floor-building achievement (Starter Stronghold), increase difficulty of the Cheapskate Challenge achievement (increasing wave goal from 15 to 20--I made it to 25 in my first attempt, but I decided not to set the goal quite that high), and adjust a couple of the recent UI changes. Thanks!]
[Edit: Made a small adjustment to configuration that was preventing this update from running for many players. Apologies for any inconvenience!]
Here's the first batch of 16 achievements; it's a range of the usual fare (unlock some stuff, build some things) with a dash of the weird (score a Tyrant kill or stockpile 50 of a single resource). As the game grows, I'll release additional batches of achievements that leverage that growth, and which probably fall a little more on the weird end of the spectrum.
I've also officially added OS X support to the game. Steam has technically hosted an OS X version of the game since launch, but I have held off on adding official support until I could have more people verify that the distributables I've been creating actually work on OS X, as I am unable to test this for myself. While I have had one user report a problem, I have also had a few inform me that the game is running fine, so I am choosing to make it available now and field any future issues one-on-one to improve stability going forward.
Sorry for the delay between updates and the relatively short feature list this time around, but I've had a stressful week, led by my over-adventurous (and overdue) unborn child going breech, thwarting our home-birth plans and culminating in a crazy baby-flipping procedure, which was conducted in a for-reals hospital, but was apparently inspired by a shamanistic blend of Gaelic druidery and ancient Eastern mysticism. It was pretty cool, but draining and worrisome, all the same. We are thankfully back on track for our home-birth; the baby may come at any time now, and then things will surely calm down. Right?
Thanks for all of the reports, achievement input, and generally awesome support, everyone!
Changelog
Additions:
- 16 Achievements
- OS X support
Changes:
- More small adjustments to tooltips, score display, and other UI elements
Fixes:
- Elevators could become stuck while giving champions instructions
- Couldn't drag the hoard if a hero was right behind the spot you grabbed (when looking at the surface)