First off, the dedicated hoard view is now on by default, and there have been a bunch of UI adjustments to accommodate this at different resolutions. Let me know how you feel about the new layout, because if people seem okay with it, I will probably keep it this way for the foreseeable future, and move on to updating controller support and such.
All of the game's collectible tiles and items have been changed over to the color-swapping system, so you'll notice some palette changes, because they are now drawn in primary colors rather than their final colors. This is the first step toward allowing players to adjust resource colors to suit their preferences or needs (for color-blind players); you can't change the colors yet, but the groundwork is there.
I've also added a new pack of heroes: a Human Paladin, a Human Monk, and a Dwarven Cleric. They all deal holy damage (so your undead and demons should watch out), and the latter two have some healing abilities.
Changelog
Additions:
- Holy Warriors hero pack (Human Paladin, Human Monk, and Dwarven Cleric)
Changes:
- All tiles moved over to color-swapping
- Several UI elements have been rearranged (most noticeably, the minimap and meters)
Fixes:
- Multipliers weren't rendering on the hoard view
- Damage weakness was sometimes not behaving as intended (one point of damage should always get through)
- Prophecy messages weren't updating the message log height properly, causing single messages to sometimes render partially off-screen
- When watching the surface, champion stars could render over the hoard view
- Corrected a few glitches in floor and character graphics