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Beta 2015.01.15--Costly Crossing

This is the first proper update since the Steam release yesterday-ish, and it's mostly fixes and requested changes, with just a dash of new stuff.

Additions:

  • New Floor: the Costly Crossing (Trolls)
  • New Heroes: Pixies (Ranger and Bard)
  • Characters may now have weaknesses, reducing armor against a given attack type
  • Abilities may now target any slot in the combat order
  • Scores are now verified before being posted to the leaderboard
  • "Dynamic" music option, which selects tracks based on your dungeon's floor composition. If you played before this update, you must manually enable this in the Meddle menu

Changes:

  • Clicking on the minimap will jump immediately to that spot on the map, rather than scrolling
  • Increased the number of scores displayed on leaderboards
  • Gave prophecies a slightly lower priority in the message log so they aren't as likely to crowd out other messages
  • Completed prophecies (not the message saying you've fulfilled it) no longer linger in the message log
  • Balding Bomb now destroys a full row/column, rather than a limited cross

Fixes:

  • UI positioning and updating fixes
  • Falling tiles would occasionally (and only briefly) become stuck in the tilequeue, becoming unplayable until other tiles jogged them loose
  • When sound was muted, some sounds would instead play at full volume
  • Animation glitch on wolves