This is the first proper update since the Steam release yesterday-ish, and it's mostly fixes and requested changes, with just a dash of new stuff.
Additions:
- New Floor: the Costly Crossing (Trolls)
- New Heroes: Pixies (Ranger and Bard)
- Characters may now have weaknesses, reducing armor against a given attack type
- Abilities may now target any slot in the combat order
- Scores are now verified before being posted to the leaderboard
- "Dynamic" music option, which selects tracks based on your dungeon's floor composition. If you played before this update, you must manually enable this in the Meddle menu
Changes:
- Clicking on the minimap will jump immediately to that spot on the map, rather than scrolling
- Increased the number of scores displayed on leaderboards
- Gave prophecies a slightly lower priority in the message log so they aren't as likely to crowd out other messages
- Completed prophecies (not the message saying you've fulfilled it) no longer linger in the message log
- Balding Bomb now destroys a full row/column, rather than a limited cross
Fixes:
- UI positioning and updating fixes
- Falling tiles would occasionally (and only briefly) become stuck in the tilequeue, becoming unplayable until other tiles jogged them loose
- When sound was muted, some sounds would instead play at full volume
- Animation glitch on wolves