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Update 2015.01.23--Lustrous Lode/Vibrant Vein

Two new, mutually exclusive production floors tonight--both will produce ruins, but one will produce loot (and a tiny bit of arcana), and the other produces arcana (and a tiny bit of loot).

Other key features added by this (and last night's builds) include improved prophecy codex pages and the ability to peruse the codex while paused. Thanks again for all of the suggestions and bug reports!

Changelog

Additions:

  • New Floors: the Lustrous Lode and Vibrant Vein (production-oriented with Goblin Miners)
  • Ability to browse the codex from the pause menu
  • Improved prophecy glossary (2015.01.22)
  • Explosive and holy damages, although these are not widely used yet

Changes:

  • Rewrote internal prophecy handling--things should look the same as before, but prophecy information is now much handier
  • Bombs now deal explosive damage (be careful, if you've been bombing your fire-immune units)
  • Undead are weak to holy damage, while heretics are immune to it (however, this damage is not used by any heroes quite yet...soon)
  • Floor precludes are now listed in red
  • Items may not be purchased if you already have a full inventory or stack (before, excess items would simply be lost)

Fixes:

  • Fixed "failed to purchase" message and sound for items/minions/traps
  • Message log entries should not open during tomb destruction
  • A crash involving codex linking (2015.01.22b)
  • A crash involving poison and fear combined (2015.01.22)