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2015.02.17--Item Tooltips

[Uploaded 2015.02.19 to address a shader error that caused the game to crash on stricter video cards.]

Tonight's update is relatively minor, with a couple requested features and several minor changes and fixes. Item tooltips are the most obvious addition; when dragging an item over a floor (or on the minimap), you'll see dynamic tooltips that tell you the effect of dropping that item on that floor. This is a pretty simplified list of effects for now, with some room for future improvements later.

Additionally, on the minimap, you'll see varying floor highlights that indicate the potency of using the current item on each floor, so you can make snap judgments in potion placement.

I would normally hold off on updating for such seemingly minor things, but the next wave of big stuff could be a little longer, and I also wanted to push through some of these bug fixes. Furthermore, I've got a baby due any day now, and who knows how that will complicate my schedule!

Changelog

Additions:

  • Tooltips while dragging items over floors
  • Support for icons in tooltips (used for the above, and possibly some future things)

Changes:

  • Disabled pitch changes to background music. This was a cheap way to increase the tempo, but the changes were jarring and grating, so I'll explore another avenue for intensifying music at a later date
  • Improved minimap item use highlighting (both its internal accuracy, and also in how it displays use potency)
  • Poison damage is now also dealt when a character changes floors; previously, this damage only occurred when a character ended a combat turn, but now, poisoned heroes will take damage as they continue their descent
  • Afraid characters now reduce fear as they descend as well
  • Adjusted highlight shades used on some tiles

Fixes:

  • Tooltips were rendering behind the minimap
  • Some resource icons (Fence sales message, floor production) weren't being colored by the new system
  • Fixed a mistake on the Tyrant's codex page