I just posted a very small update that adds character and ready item outlining, among other minor things. I have some bigger features coming that will make use of these changes, but I felt I should post this first, because it involves some underlying rendering and shader changes, which have proven to be rather volatile across different hardware in the past, so if that's going to be an issue this time, I'd rather know sooner than later.
If this update causes the game to crash on you, please post on the forum, and I'll work with you to adjust the new changes. Thank you!
[Edit: 2015.04.30b uploaded to bump item drop rate back up a bit--more balancing to come here, but the early-game drop rate definitely felt too low. Also, outlined characters are now brought to the front of the rendering order.]
Changelog
Additions:
- Characters now have colored outlines when you mouse over them (blue for minions, red for heroes)
- Items that are not in cooldown now have outlines (so it's easier to tell exactly when they are ready)
Changes:
- Message log height has been increased
- Production and access rule buttons have been moved to the top left-hand corner of floors, and are now available even when a battle is in progress
- Slight shifts to a couple of UI elements
- Significant rendering changes that could be volatile
Fixes:
- Message log height was being miscalculated, due to the "border" region changes a few updates ago (this is why you've had so little room to view messages lately)
- Rare deployable lighting glitch