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2015.06.22: Plots, Pillaging, and Legacies for All!

I'm rolling out these three big features for everyone to play with. In general, this update makes for shorter and more challenging playthroughs, but allows you to bring some of your floors, items, champs, and resources into the next session (or even save them for the next time you load the game up).

This is likely the last major update before the game exits Early Access. These three features mark the final big mechanics that I was concerned about; from here on out, my plans are either smaller in scope, or so large in scope that I'll have to do dedicated betas anyway.

While the game will definitely remain in development, and I'll continue to listen closely to the community, "Early Access" feels increasingly like a misnomer. For the past couple of months, the game has been at a point where I feel uncomfortable rolling out major updates without running things by some trusted community members, for fear of disrupting the average player, and that's how I know the game has outgrown Early Access.

I'll be spending this week wrapping up one last big feature and polishing things here and there. Barring any big emergencies, I plan to exit Early Access late this week or early next. Thanks again for all of your help!

Changelog (includes 06.22.21b)

Additions:

  • Added scoring to a few actions
  • Free follower pillaging reward
  • Sound effects for plot appearance/completion/failure
  • New tutorial entries
  • Sound and visual effect for returning champs

Changes:

  • Tweaked several sounds
  • Tooltips now obey upper and lower UI margins

Fixes:

  • Returning pillager AI caused them to remain on the surface longer than intended
  • Pillagers could return without a message
  • Fixed tooltip range for Legacies earned UI
  • More emitter improvements
  • Fix for pillaging item reward variety
  • No champ promotion effect at start of game (if loading Legacied champs)