Today, I added a "Casual Mode" option. This is enabled by default and increases wave length while decreasing wave strength, removes Plots, reduces some floor costs (so they don't require increased resource caps), and disables leaderboard posting. If the game detects that you are doing very well at this mode, it will pop a tutorial entry that switches Casual Mode off (if you then turn it back on, the game will never mess with it for you again).
If you are comfortable with the game's current mechanics and difficulty, you will probably want to disable this option straight away!
This update also contains a new Single-Session Plots Completed leaderboard and a bunch of fixes and polish. Looking over my remaining must-do list, I believe I am still on track to exit Early Access late this week, but I am really interested in hearing about what is most important to the community at this time! Please do not hesitate to ask questions or make suggestions :totcordial:.
Changelog
Additions:
- Casual Mode (More leisurely pace with a low difficulty level)
- Single-Session Plots Completed leaderboard
- More clicky sound effects when interacting with various buttons
- Some more visual feedback on a couple of UI elements
- A couple of new tutorial entries
- Maximum of three Prophecies in play at once
Changes:
- Legacy Resource Plot reward was too rare
- Several tutorial revisions
Fixes:
- By pillaging, it was possible to be awarded a minion that isn't actually available yet (like a Dragon Priest or Spidertaur)
- Up/Down arrow backlighting when dragging a column was overlapping the tile queue sometimes
- Nameplate stuttering when a fleeing-to-pillage champ left a floor with only heroes on it
- If you had several Prophecies active, the game could fail to generate a new Plot
- It was possible for a "dead" legacied champion to come back in the next session
- Champ-oriented tutorial entries couldn't keep up with pointing at the Champion portraits