Yay! I'm back to naming updates after actual content, rather than after bug fixes or just general things I worked on! This update fixes several things, makes many adjustments to tutorials, UI, and plots, and adds one new floor: the Pulsating Pool, a trap floor that inflicts shadow damage and fear!
I want to thank everyone who picked up the game today, and especially those who gave me feedback! It was a very busy day for me, but I've incorporated many of your suggestions and reports into this update. Thank you!
I have had a few people mention that they feel the game is too easy, and as a result, I've altered the tutorial to turn off Casual Mode sooner. Because there's a lot of alien stuff being thrown at new players, Casual Mode is enabled by default, but is eventually disabled by the tutorial when it thinks you are doing well enough (and now, it alternatively does it after four games). If you feel that the game is too easy or it's not as frantic as you'd hoped, Casual Mode is probably still turned on, and you should disable it =).
Also, please consider posting a screenshot of the game to help me update the storefront and increase the diversity of images presented there; I'm offering sponsorship credits!
Changelog
Additions:
- New Floor: Pulsating Pool (Requires Dwelling--trap floor that deals shadow damage and inflicts fear)
- Alternative Casual Mode tutorial entry that disables Casual Mode after four or five games--you are then free to turn it back on, if you prefer a more leisurely pace
- Added a few sponsors to the codex/credits
Changes:
- No more four-member starter hero party when bringing in legacied floors/champs (made for kind of a slow start)
- Characters drop more tiles when the Hoard is emptier
- Reduced some early prophecy requirements so new players unlock things like the Cordial faster
- Most tutorial entries now pause the game when they are triggered
- Closing tutorial entries resumes the game
- The "Close" button on tutorial entries is now a "Continue" checkmark (a better visual cue that you are meant to click it)
- Revised the wording of many tutorial entries
- "Top Off Your Resource Pools" plot is now easier--you don't have to max everything, just get close
Fixes:
- Some UI interactions could bleed through the dedicated Hoard view when it was over the Surface
- Floors were using standard pricing to determine visibility in the Floor UI, even in Casual Mode where they cost less (they were charging the appropriate amount, though)
- The game now unpauses when restarting (previously only happened if you paused and then Usurped)
- Manually positioning the codex could cause it to behave strangely for a moment after closing the pause menu with the codex open
- When dedicated Hoard view was disabled, it was sometimes still possible to grab tiles on the left
- If a legacied champ was out pillaging when the game ended, the pillaging timer continued to tick down, even though the champ is instantly moved to the Sanctum
- Starting up the game with several legacied floors caused the tile queue to play catch-up for a few moments
- Changing to casual mode with a plot in progress will remove the plot immediately, rather than waiting it out