Today's new floor is the Dreadful Deadfall, another trap floor, but this time, it's direct damage from the Goblin tree.
I also moved the codex close button up to the top of the bookmarks--because that's closer to where people expect close buttons to be--, addressed some legacy inconsistencies, made legibility adjustments to the "handwritten" font, and fixed several other things. Thank you for all of the suggestions and assistance with diagnosing some of these bugs!
One again, I invite you to please consider posting a screenshot of the game to help me update the storefront and increase the diversity of images presented there; I'm offering sponsorship credits!
Changelog
Additions:
- New trap floor: the Dreadful Deadfall
Changes:
- Lots of little adjustments to the "handwritten" font, to improve legibility
- Moved "close codex" to top of bookmarks, to be closer to the upper right, where people expect close buttons to live
- Legacy candidates now display a gray lock icon rather than a gold one, when they have not yet been locked into your legacy
Fixes:
- Legacied champs could bring their fatigue and some other statuses into the next game; they should now be restored to normal
- Pool prophecy wasn't appearing at the right time
- Inconsistencies with legacied resources, between continuing a new game or relaunching the game
- Legacied resources that were are less than the starting minimum were not getting restored to the starting minimum at the end of the game
- Controller input was still being processed sometimes, causing some things to wig out a bit, as controllers are not currently supported (they will be again in the near future)
- Frightened characters were not behaving as intended
- Game wasn't booting up with the view quite centered, causing a small camera jump to the left after hitting "Play" for the first time
- Hoard tiles weren't fully colored in the title screen when first starting up the game (only noticeable with DHV enabled)