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2015.07.08: Rolling Out Beta Changes

There are some big changes here, and I had intended to let them sit in beta until the weekend (I had one other big thing to add), but there are too many fixes being held back (many more than are listed below), so I am taking a risk and pushing it out to everyone. Things were running smoothly in my own testing, but the dragging and dropping is a particularly huge change, so be vigilant and vocal if something doesn't feel right! More balancing and other adjustments may be necessary.

The changelog here only represents changes since last night, and not the entire list associated with the beta, which includes the ability to drag and drop all minions instantly, the addition of checkpoint floors for heroes to recuperate, and a new Hoard refill button for when you run out of stuff to match and desperately need more resources.

Please let me know your thoughts and opinions on these changes, and report anything that seems out of place. I have one other mechanical addition to make this week, and then I'll return to focusing on content for a while. Thank you for all of your help and patience :totcordial:!

Changelog

Additions:

  • Hovering over a character will now point out opposing characters that have an advantage or disadvantage over them (based on weaknesses/immunities and damage types), to aid in dragging and dropping appropriate minions into combat (I will expand on this later, to include more complex abilities like buffs/debuffs and point out allies that are complementary)

Changes:

  • Changed some tutorial and help texts, and added a few new ones

Fixes:

  • Fixed another potential crash
  • Fixed characters becoming stuck in combat when dropped in specific ways
  • Fixed checkpoints in subsequent rounds with legacied floors
  • Fixed elevator count in subsequent rounds with legacied floors