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2015.07.13: "Alternative" No More

Following your advice and opinions, I have changed the Floor UI for everyone over to the previously "Alternative" option, which lists floors along the left side of the dungeon. Everyone I have spoken to (novices and experts alike) have agreed that they now prefer this UI, and it makes little sense for me to continue to offer the other option. On top of some minor changes, improvements, and fixes to this UI, I have added a preview overlay that appears over the Hoard when you hover over a button, so you can see how much room must be cleared.

I gathered a lot of bug reports this weekend while I was out of town, but I was unable to address them until today, so there's a large number of fixes below. Thank you for all of the thorough reporting lately; the game wouldn't be nearly so good without your feedback :totcordial:!

Changelog

Additions:

  • Floor overlays appear on the Hoard when hovering over a floor button, allowing you to see how large a floor is
  • "Offers" and "Leads To" have been added to tooltips for ghost floor buttons, as well
  • While dragging a minion over another minion, the other minion will be outlined (useful when trying to target a combat swap)

Changes:

  • "Alternative Floor UI" is once again the one and only floor UI
  • "Offers" floor tooltip now displays a key trait icon for minions on offer (such as "Draconic" or "Undead"), rather than a generic minion icon
  • Right-clicking in the codex works the same as left-clicking (for consistency with right-clicking things outside of the codex--which opens the codex to that thing's page)
  • Removed slight offset from "ghost" floor buttons
  • Toned down warning klaxon volume
  • "Send [trait] Pillaging" plot now only picks traits for characters whose floors you own (previously, it was possible to be given a goal for a minion you had gained by pillaging, making it more difficult to hunt down a character with the correct trait)
  • Legacied champions are now disassociated from their home floors after a game, allowing you to get a full pack of fresh minions from a legacied floor that previously birthed a champion
  • Resource cap pillaging rewards are selected more intelligently
  • Clicking a "heroes built a new checkpoint" message will jump to the offending checkpoint

Fixes:

  • "VIPs Only" achievement has been revised; it was inadvertently made more difficult (unintuitive but do-able) by the recent drag/drop changes--it is now awarded for simply having four of your champs in a single battle
  • Minion pack costs were not listed when viewing a specific minion--only when viewing a generic minion entry
  • Some characters had inappropriate "Biped" and "Living" traits
  • Floor button font and icons could remain partially transparent after becoming available
  • Floor button resource requirements "have/need" didn't update if the update wouldn't result in changing the button's status
  • Screen stopped shaking during destruction
  • Hovering over a character would indicate advantaged/disadvantaged characters throughout the dungeon, rather than in the immediate surroundings (overwhelming)
  • When sound was completely off (not just turned down), looped sounds would play at full volume
  • Codex font would appear faded if opened from the pause menu immediately after opening the game
  • Overhead champion icons wouldn't move while the game was paused (looked funny if you were moving champions around while the game was paused)
  • Outlined characters were running emitters more quickly