[Edit: 2015.07.15b uploaded to correct a plot bug and fix a loop glitch with the new Rookery. Thanks for the reports!]
Two related floors tonight, and a little floor tree shuffling while I'm at it. The new floors are the Sable Sisterhood (a Nightblade-producing, Study-based alternative to the Black Brotherhood floor) and the Rickety Rookery (a crow-oriented trap floor which also produces flesh from the heroes it hits).
I have moved the Black Brotherhood to be Guildhall + Dwelling (rather than Camp + Dwelling), as Assassins (and the new Nightblades) feel like a more natural extension of Thieves. Because the Brotherhood and Sisterhood floors are now deeper in the tree, their prices and power have been adjusted accordingly. The Rookery is an extension of either of these floors, actually making it the deepest floor in the game so far.
A few of these changes were actually quietly added yesterday, but are included in tonight's notes for completeness.
Changelog
Additions:
- Sable Sisterhood floor; requires Guildhall + Study and produces Nightblades (agility, high shadow damage, ward fatigue)
- Rickety Rookery floor; requires Sisterhood or Brotherhood and offers Murder of Crows trap (melee damage + Flesh drops, armor negates)
- "Inventory full" tutorial message
Changes:
- Reduced upper-tier minion counts to three; first-tier floors will continue to produce four units, and nothing has been bumped back down to two
- Shortened many plot names
- Made a couple of small legibility improvements to the "signature" font
- Black Brotherhood now requires Guildhall and Dwelling
- Assassins buffed (more health/defense/melee damage, and deal poison damage when backstabbing)
- Silent Scavenger banner moved to Rookery prophecy (from Abattoir)
Fixes:
- Scrolling while hovering over a floor or reinforcement button wouldn't update the buttons until you moved the mouse away
- Some trait-based deployables weren't functioning correctly
- Addressed a couple of rare achievement glitches
- Floor button preview overlay didn't look quite the same on the DHV as on the actual Hoard
- Repaired some minor errors in various floors