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2015.07.28: Changes and Fixes

I am newly returned from an Internet-light family reunion with a bunch of changes and fixes. Apologies if I've been a bit slower to respond to posts, comments, screenshots, reviews, etc. lately; as though a wi-fi diet were insufficiently Luddite, the great outdoors saw fit to destroy my phone, as well.

It was a good--if somewhat unproductive--trip, though, and I look forward to resuming regular updates! Unfortunately, it may be another week before that actually happens; I am moving my family half way across the country this weekend, and we have a ton of packing to wrap up before then. I might manage to wring out another update or two before we leave, but it may not be feasible.

Some of the highlights of this update: legacied champs cannot be killed (they will auto-pillage upon "death"), more codex and UI tooltip feedback, always-on character outlines (to help distinguish good/bad guys), character purchase buttons are now ordered by number to be bought, and a big scaling rewrite. This last bit will mean that many players (especially those not playing at or near 1920x1080) will see larger pixels in this build, as the game will stretch pixels rather than the camera's view. This should help those who have had a lot of empty space on-screen.

There have also been a lot of bug fixes. I know I addressed one cause of the "staring contest" bug, but keep an eye out, because there may be more to it. As always, thank you for all of the reports and suggestions :totcordial:!

Changelog

Additions:

  • Characters always have faint outlines now (red for heroes, blue for minions)
  • New banner: Mystic Kunai (+1 shadow damage added to minion ranged attacks)--this banner now unlocks with the Sisterhood, as the Brotherhood already had a banner
  • Recovery traits; these explain how characters recover health/defense once every so many seconds while out of combat
  • Ability slot icons now appear over characters who are taking or about to take a turn in combat, hopefully improving the clarity of how abilities line up with each slot

Changes:

  • Scaling change; game smoothly scales pixel size instead of play space to resolutions that are unevenly divisible by the game's actual resolution
  • Reorganized a lot of assets and code
  • Character buttons are now ordered by number of units being bought, so full packs are always on top
  • Legacied champions can no longer be killed; they will be whisked away to pillage if they drop below 0 health, giving them some time to recover
  • Darkened tooltip background some more
  • Improved some codex and UI tooltips (especially on character entries)
  • Altered Timepiece entry for clarity
  • Changed a couple of icon appearances
  • Trolls and slimes recover faster outside of combat (1 point every 10 seconds)
  • When grabbing a row on the actual Hoard (not the DHV), the camera will scroll to the bottom, so you don't accidentally think you're already there and miss out on extra tiles
  • Some resource tile art has changed

Fixes:

  • Resolved one source of the "staring contest" bug--could be more to it, though
  • Broken plots would sometimes appear that just said "Plot:!"
  • Sometimes, blocking floor wouldn't be reported properly
  • Tutorial window "blip" could appear on the left at some resolutions
  • Completed prophecies would stop appearing in the prophecy glossary until the next time the game was launched
  • Fixed several instances of UI bleeding, where tooltips or other feedback would reflect the wrong UI element
  • Outlined characters had an almost imperceptible transparency added to them
  • Blinking caused character outlines to flash momentarily
  • Clicking a champion portrait over the surface would cause the champion to go pillaging (it should just move the camera to the champion's position in the dungeon)
  • Dropping an item on a champion portrait that was over the surface would not deploy the item to the champion's location