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2015.07.30: Scaling Adjustments

This update has a few more adjustments for the recent scaling changes, to increase smoothness and improve UI placement at some resolutions (and with different margin settings). Also, I made always-on character outlines optional and significantly buffed the new Kunai banner.

Sorry it isn't too exciting; I am still packing to move this weekend, but after the move, development should pick back up. Thank you for all of your suggestions and reports!

Changelog

Additions:

  • Always-on character outline option (these are on by default, to help players quickly determine whether a character is friend or foe, but may prove unnecessary to experienced players)

Changes:

  • Improvement to resolution scaling to get slightly crisper pixels at less common resolutions (I think there's still room for improvement, though)
  • UI adjustments so the new scaling plays better with larger UI margins (necessary for title-safe regions)
  • Champion appearances are deterministic by name, now, so a champion who lives across multiple instances of the game should look the same as when you closed the game
  • Mystic Kunai banner now gives all heroes a shadow weakness (unless they have a shadow immunity)
  • Completed Rituals and Plots are now reported below the score
  • Some icon art changes

Fixes:

  • Scaling changes weren't affecting menus consistently
  • Fixed reported white screen