Developer postOriginal post (opens in a new tab)

2015.08.08: Charred Charnel and Unethical Unearthing

My family and I are mostly moved into our new home, and I've finally gotten back into a work schedule; to celebrate, here are two new alternative floors: the Charred Charnel (Bonehoard + Portal--produces flaming, demonic, skeletal effigies) and the Unethical Unearthing (Bonehoard + Workshop--produces skeletons wearing combat exoskeletons). Each of their prophecies also unlocks a new banner, which are mostly undead- and construct-oriented.

There's the usual assortment of fixes and tweaks, as well. Thank you for all of your reports and patience this week as I got settled in :totcordial:!

Changelog

Additions:

  • Charred Charnel (Bonehoard + Portal--produces Effigies)
  • Unethical Unearthing (Bonehoard + Workshop--produces Exoskeletons)
  • Flaming Skull banner (Undead gain fire immunity and a bonus point of fire damage)
  • Jolly Wrencher banner (Undead gain construct trait--so construct abilities and items will work on them--, and constructs gain one health)

Changes:

  • Character particles are now drawn in the codex, champion portraits, and even while dragging them (this does not include static images of characters, such as the character buttons or generic codex entries)
  • Several minor icon image and label adjustments
  • Character tooltips are now always as long as the longest trait label, so the box won't resize over and over, as the game cycles through trait labels
  • Character health and armor may be displayed on the same line of the tooltip, if it is wide enough to accommodate both
  • Extended "blink" functionality to support other flickering colors on characters
  • Champion portraits didn't fit with wide UI margins, so they have been made slightly narrower (about two pixels thinner)

Fixes:

  • Champion particle emitter properties were not being fully updated upon promotion
  • With the sound muted, it was possible to hear *very* quiet sounds that occurred off-screen, due to some funny math
  • Some banners and artifacts were not properly affecting champion units (Kibble, for instance)
  • Ghost button icons were not properly transparent
  • Some character accessories were not being colored appropriately
  • Several minor particle fixes
  • Clicking a resource legacy lock while it was over the Hoard would jump the view down to the Hoard (as though you had attempted to grab a tile)
  • Fixed a bug where the Tyrant wouldn't appear at all, if you messed with tutorial settings at the wrong moment
  • The "Fire Marshal" failsafe ending (maximum Sanctum capacity breached) would not trigger if the Tyrant didn't exist
  • Minion death didn't prompt an immediate character button re-sort
  • Boost abilities *appeared* to affect other boost abilities (they did and do not boost other boosts)