[Edit: Uploaded 2015.08.30 to address a few small UI issues introduced by the layout changes. Notes will be included with the next update. Thanks!]
Yesterday's update was short on fixes and introduced a couple of new issues, so today I did some clean up in various places and tweaked some UI. I didn't have time to play-test new content today, so I'm afraid that that will have to wait, but there is some cool stuff coming!
One noticeable change is that production floors can no longer be toggled. This feature hearkened back to time when players didn't have direct control over their minions, and production didn't drop tiles straight into your resource pool, but rather into the Hoard. Back then, it made sense to allow players to turn off production with the click of a button, but now, it's a bit obsolete. You can simply drag your minions away if you really want them to stop giving you free resources, but there isn't as much reason to stop them as there once was.
I am also considering the removal of access rule control, as that (little understood) feature has been similarly rendered rather unnecessary. Floors would still have access rules that govern patrolling (minions would continue to avoid trap floors, for instance), but there's little need for distinguishing between patrolled and defended floors any longer, and few situations in which a player should really want to change default rules, except on the Sanctum (which will be changed to a patrolled floor).
Let me know what you think, and thank you for all of your recent reports and feedback :totcordial:!
Changelog
Additions:
- Health, defense, ability, and trait icons are now displayed on character purchase tooltips
- Blocked floors are now listed in floor button tooltips, so you can better tell that you are making a choice
- Particle system now supports text
- Completing a ritual pops a "+x Max [icon]" on the Hoard, so it's more obvious that a resource pool has increased
- Experimental match effect on Hoard background
- Hovering over a character will now slow them down a bit, to make them easier to follow
Changes:
- You can no longer directly disable production in your dungeon
- Motives are now stronger and more weight is given to more recently added floors in your dungeon
- Rearranged some UI elements (legacy display, codex, play/pause buttons, etc.) to reduce overlap
- More tooltip improvements
- Revisions to some codex general help topics
Fixes:
- Prophecy glossary had a line running off the page
- Trusty Steed prophecy was inadvertently rendered unattainable, but should now be in play (requires Lair and Cellar)
- Champion heroes' motives were mistakenly listed as "adventurous" (the motives were still correct internally)
- Grabbing the actual Hoard (not the DHV) while scrolled up was no longer dropping the camera down to view the entire Hoard
- Minions with multiple possible home floors (the Goblin Miner) would only display one home floor in the Codex
- Undiscovered prophecies could be viewed by clicking related, unknown links in the Codex (these now link to the general topic on prophecies)