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2015.09.21: Copious Coffers/Random Reliquary

I have been working to restore controller support this week, but due to illness and more extensive control changes than I expected (I underestimated just how much the game has changed since its initial release!), things are going more slowly than anticipated. There are still several mechanics to reconcile, but I hope to have this ready for beta testing this weekend, likely alongside a couple other experimental changes.

In the meantime, fixes and other adjustments have started to add up, so I'm releasing these alongside a couple of new floors: Copious Coffers (Camp + Dwelling) and Random Reliquary (Camp + Study). These floors increase resource caps for loot and arcana and also produce mimics and animated armor.

Changelog

Additions:

  • Copious Coffers floor (Camp + Dwelling; produces mimics and boosts loot cap)
  • Random Reliquary (Camp + Study: produces animated armor and boosts arcana cap)
  • Floor buttons can now be scrolled with the mouse wheel, same as with character buttons

Changes:

  • Item effects are now applied after a combat round has completed, but before characters are killed off; this means that a health potion dropped on a floor before an attack lands won't heal your minions until after attacks are processed, saving your minion, instead of being wasted!
  • Message log now moves smoothly when scrolling the view
  • Safe Surface and Challenging Checkpoint have been added to the floor glossary (previously, they were viewable only by right-clicking these floors)
  • Adjusted some codex spacing and formatting
  • Genies no longer have lightning immunity

Fixes:

  • Filtering options were not resetting with other options
  • Queued floor button wouldn't fully update when floor list was re-positioned
  • Message log could temporarily disappear when re-sizing the game window
  • Some characters and props had a very slight transparency to them
  • Returning pillagers could congregate on the surface
  • Floor nameplates were technically the wrong size--practically unnoticeable due to the style of most floors
  • Tile drop indicators are no longer displayed for tiles that are falling from the dungeon but have not yet landed in the tile queue
  • Tile drop indicators could appear on the left when DHV was disabled