I have been working to restore controller support this week, but due to illness and more extensive control changes than I expected (I underestimated just how much the game has changed since its initial release!), things are going more slowly than anticipated. There are still several mechanics to reconcile, but I hope to have this ready for beta testing this weekend, likely alongside a couple other experimental changes.
In the meantime, fixes and other adjustments have started to add up, so I'm releasing these alongside a couple of new floors: Copious Coffers (Camp + Dwelling) and Random Reliquary (Camp + Study). These floors increase resource caps for loot and arcana and also produce mimics and animated armor.
Changelog
Additions:
- Copious Coffers floor (Camp + Dwelling; produces mimics and boosts loot cap)
- Random Reliquary (Camp + Study: produces animated armor and boosts arcana cap)
- Floor buttons can now be scrolled with the mouse wheel, same as with character buttons
Changes:
- Item effects are now applied after a combat round has completed, but before characters are killed off; this means that a health potion dropped on a floor before an attack lands won't heal your minions until after attacks are processed, saving your minion, instead of being wasted!
- Message log now moves smoothly when scrolling the view
- Safe Surface and Challenging Checkpoint have been added to the floor glossary (previously, they were viewable only by right-clicking these floors)
- Adjusted some codex spacing and formatting
- Genies no longer have lightning immunity
Fixes:
- Filtering options were not resetting with other options
- Queued floor button wouldn't fully update when floor list was re-positioned
- Message log could temporarily disappear when re-sizing the game window
- Some characters and props had a very slight transparency to them
- Returning pillagers could congregate on the surface
- Floor nameplates were technically the wrong size--practically unnoticeable due to the style of most floors
- Tile drop indicators are no longer displayed for tiles that are falling from the dungeon but have not yet landed in the tile queue
- Tile drop indicators could appear on the left when DHV was disabled