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2015.11.03: Leftover Sweets (A Belated Halloween Part 2)

I hope everyone had a great Halloween weekend! I prepped a lot of assets for potential Halloween updates, but I suspected the weekend might turn out too busy (mostly because our place is undergoing reconstruction, but also due to projects like Harry Potter baby). I wanted to put something out there, and I ambitiously dubbed it "Halloween Part 1."

So "Halloween Part 2" is a bit late, but fortunately, Halloween is always Tyrant-appropriate =). This update contains four related haunted house-inspired floors: the Foreboding Foyer (chandelier trap), the Naughty Nursery (shadow minions--shadow and fear damage), the Decrepit Dinette (poltergeist minions--ranged and fear damage), and the Atrocious Attic (a corruption trap). There are also two items, the Dirty Deeds (artifact--10% cost reduction on floors) and the Culpable Conscience (usable--all checkpoint heroes take 2 corruption damage).

The Deeds are required to build the Foyer, which in turn is the "anchor" floor for the others in the series. You do not need to keep the Deeds to legacy the Foyer and build the other floors, though. In fact, some legacying will be necessary in order to build the full set, as the Foyer requires the Cellar to build, but the Dinette requires the Catacombs.

What is "corruption" damage? The Conscience and the Malicious Mirror on the Attic floor now deal corruption damage; if a hero is defeated by corruption damage, they will be converted to your cause. They can continue to level up and can even be legacied.

I appreciate all of your feedback over the weekend; I am also tweaking some balance (drop and spawn rates) and addressing bugs this week. I hope to get some more improvements and content in before I take the game back into beta for some bigger changes, and I'd love to hear all of your thoughts. Thank you all :totcordial:!

Changelog

Additions:

  • Corruption damage (corruption-slain heroes will join your side--albeit with one remaining health)
  • Culpable Conscience (usable relic that deals 2 corruption damage to all heroes at checkpoints, potentially converting several at once)
  • Dirty Deeds (ruins artifact that reduces floor prices by 10%)
  • Foreboding Foyer (melee damage trap; requires Dirty Deeds and Seedy Cellar)
  • Naughty Nursery (shadow minions; requires Foyer and Portal)
  • Decrepit Dinette (poltergeist minions; requires Foyer and Catacombs)
  • Atrocious Attic (corruption trap; requires Foyer, Nursery, and Dinette)

Changes:

  • Adjust drop rates to scale more with Hoard emptiness
  • Champion portraits now display the full character info tooltip while hovering over them
  • Many items now have icon labels written out, for clarity
  • Heroes reaching checkpoints no longer instantly heal (but they do instantly regain fatigue)

Fixes:

  • Pillaging champions could still be dragged around, although they would still behave as though they were out pillaging
  • Several text errors
  • Some prophecy objectives were not tracked appropriately, giving credit where it may not have been due
  • Stronger heroes (like genies) were sometimes spawning earlier than they are supposed to
  • Some tooltips had extra lines or error codes in them
  • Disabling the tutorial could cause popup text to linger
  • Some items were miss-labeled as deployables