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[Beta] 2015.11.19: Saving Fixes and Improvements

I've made numerous saving-related fixes and improvements this week, and I'm feeling pretty good about it now; barring any disastrous bug reports in the next 24 hours, I'll probably push saving out to all players sometime this weekend. Thank you :totcordial:!

Changelog

Additions:

  • Some new effects on a couple of attack types
  • Visual time of day is saved
  • Camera position is saved
  • Music track bias is saved

Changes:

  • Reduced overall savefile sizes by as much as 80%
  • Slight hero wave size adjustments

Fixes:

  • Champions could become disassociated from their floors after loading a save, allowing them to be replaced without losing them
  • A couple of rare loading crashes
  • Tile queue saved in the wrong position
  • Some things would load incorrectly after saving during destruction
  • Saved resource counts were capped
  • Sanctuary deployable wasn't saving
  • Pillagers weren't saving as pillaging
  • Ritual progress wasn't saving
  • Inventory wasn't saving
  • Minion floor assignments weren't saving
  • Some unnecessary effects and feedback would trigger upon loading a save (new floor construction smoke, for instance)
  • Game was capable of generating rituals beyond the intended maximum dimensions
  • Champion codex pages would always list "[price] for 1" instead of using pack size
  • There were a couple of visual glitches with the battle HUD