I'm pushing the new atuo-saving out to everyone! The game now saves when you close the game, as well as at the start of each wave (just in case). There may still be some room for improvement or some kinks to smooth out (and please let me know if you encounter anything horrible!), but this feature has been requested for ages, and I'm glad I was finally able to provide it =).
Now that saving renders longer sessions more tenable, I am planning several changes and additions that will steer toward greater player investment in each game, and hopefully lead to more memorable reigns.
I noticed that with this update's new floor (the Hexed Hut, a goblin witch alternative to the kobold shaman's Hazy Hovel), there are now 70 floors in the Codex, doubling the launch version's 35. This was the last content category to double in quantity, as there are now 99 vs 42 characters, 31 vs 12 items, 10 vs 4 traps, and, uh, 22 vs 0 banners. We're getting very close to the 100 prophecy mark, as well. Thank you for keeping the game alive, everyone :totbacon:!
Changelog
Additions:
- Hexed Hut floor (produces Goblin Witches, dealing ice and poison damage)
- Queued floor is now saved
Changes:
- Minor adjustments to some ability animations
- Champion portraits are now sorted by rank then name, to promote determinism when loading saved games
- Improved button spawns to produce slightly less bouncy floor/character buttons on deeper dungeons
- Checkpoint floors are highlighted in red when mousing over them (rather than an inviting yellow that suggested you could interact with them equally)
Fixes:
- An obscure save-loading crash
- "Send [mounted-/spirit-trait] minion pillaging" plots weren't properly named
- Trash/Sell inventory "slot" looked like a normal slot briefly when trashing/selling items
- Champions could appear odd colors on the minimap (not just shades of blue or red)
- Missing line break on deployable tooltips when replacing an existing deployable
- Loading music track could cause the track to skip about a bit