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2015.11.24: Laborious Labyrinth

Here's an oft-requested high-level, brute-force minion: the minotaur! The Laborious Labyrinth requires the Promenade, Workshop, and Lair (you must also have previously unlocked the Wildwood in order to see this prophecy--no hidden item requirements this time, though). The prophecy also unlocks a "Bull's Eye" banner that temporarily buffs ALL melee damage (including that of heroes) when you match flesh tiles.

There are also a number of fixes (some of which were quietly deployed yesterday in a minor update) and small changes. Thanks for your reports and suggestions :totcordial:!

Changelog

Additions:

  • Laborious Labyrinth floor (Promenade + Lair + Workshop)--minotaur minion (lots of health, melee damage, and the beast trait)
  • Bull's Eye banner (ALL melee damage buffed when matching flesh tiles--beware!)

Changes:

  • Advantage/disadvantage lines changed over to red/cyan outlines; cyan outlines indicates a character that is a good match-up for you, red bad
  • Minor adjustments to Hut graphics
  • Witch now carries a crooked walking stick instead of the knife
  • Witch now has Eldritch trait

Fixes:

  • Plot difficulties (which typically escalate over the course of a session) would reset when loading a game
  • Stationed minions would leave a floor if it changed position
  • Obscure crash occurred while mousing over a specific champ portrait element during tomb destruction
  • Character indicators would spawn at the top of the map upon loading, and then fly down to their owners
  • Characters could become invincible by failing to die in specific circumstances
  • Some minions could walk out into the ground during tomb destruction (harmless, but weird)
  • Ritual count could be off for those who had participated in previous beta