Here's an oft-requested high-level, brute-force minion: the minotaur! The Laborious Labyrinth requires the Promenade, Workshop, and Lair (you must also have previously unlocked the Wildwood in order to see this prophecy--no hidden item requirements this time, though). The prophecy also unlocks a "Bull's Eye" banner that temporarily buffs ALL melee damage (including that of heroes) when you match flesh tiles.
There are also a number of fixes (some of which were quietly deployed yesterday in a minor update) and small changes. Thanks for your reports and suggestions :totcordial:!
Changelog
Additions:
- Laborious Labyrinth floor (Promenade + Lair + Workshop)--minotaur minion (lots of health, melee damage, and the beast trait)
- Bull's Eye banner (ALL melee damage buffed when matching flesh tiles--beware!)
Changes:
- Advantage/disadvantage lines changed over to red/cyan outlines; cyan outlines indicates a character that is a good match-up for you, red bad
- Minor adjustments to Hut graphics
- Witch now carries a crooked walking stick instead of the knife
- Witch now has Eldritch trait
Fixes:
- Plot difficulties (which typically escalate over the course of a session) would reset when loading a game
- Stationed minions would leave a floor if it changed position
- Obscure crash occurred while mousing over a specific champ portrait element during tomb destruction
- Character indicators would spawn at the top of the map upon loading, and then fly down to their owners
- Characters could become invincible by failing to die in specific circumstances
- Some minions could walk out into the ground during tomb destruction (harmless, but weird)
- Ritual count could be off for those who had participated in previous beta