There's still some glitchy weirdness going on with some of the big combat changes, but overall, players seem to be responding pretty positively to the new approach. Some further improvements are brewing over in the super beta feedback thread, and I really appreciate all of your input!
There are a bunch of random fixes and improvements here--most in response to your suggestions--, as well as a new floor that produces ogres. Although I have added a prophecy for the Hulking Hill, I have actually removed the prophecy for the Curative Cordial, and the next few content packs will similarly replace the prophecies for Adamantiserum, Quicksilver Quaff, and Magi-jack, so that these four items can be available to all players from the start. I believe many of the early item unlocks have long been a bit rough for beginners, and these four seem like the essentials.
Thank you for all of your great feedback and support over the last couple of days; I expect there will be several more updates this month as I thoroughly iron out the new combat, so be sure to let me know what you think! :totfedora:
Changelog
Additions:
- Hulking Hill (Stockpile + Barrows): produces Ogres
Changes:
- Curative Cordial prophecy removed, so the Cordial is available from the start
- Plot messages are now expanded by default, if no other messages are expanded when the plot appears
- Gift-bearing heroes will now try to upgrade one of your current items, if possible (they should obey the items' "only one per playthrough" rule, though)
- Minion station assignments can be reset by clicking the icon in the lower right-hand corner of their portrait
- Some character stat/ability tweaks here and there
- Portraits now draw a line to their character when hovered over
- On new game, the minion list should scroll to the top (to ensure that any purchase buttons are immediately visible)
Fixes:
- Several different combat issues, many of which interacted in unpredictable ways (still some of this going on, though)
- Plot/prophecy progress fill around the message log icon was broken (always appeared full)
- Codex icon tooltips could still disappear
- Particle performance improvement
- Inconsistency in hat offsets
- Lots of effect icons were popping on characters at start-up
- Removed "champions defeated" figure from stats (no longer means anything)
- Character-related particles could clip through the ceiling of the topmost floor
- Found some strings that were not pulling from localization files (not that this makes a difference, since there are no alternative localizations)