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2016.06.04: Forest Forces

Courtesy of your reports and requests this week, 2016.06.04 is an accumulation of fixes and minor features alongside a new hero pack: Forest Forces, featuring a Centaur Skirmisher, Forest Spirit, and Unicorn. And a banner that removes corruption immunity from characters like the Paladin and Unicorn.

Thank you again for your continued support; the notes don't cover quite all of the stuff I've deployed over the last few days, but some items are very minor (like additional Codex entries or adjustments to certain character abilities). Please, keep the feedback coming! :totcordial:

Changelog

Additions:

  • Forest Forces hero pack (requires Trusty Steed, Druids, and either Wildwood or Snare); Centaur Skirmisher, Forest Spirit, Unicorn + Dark Horse banner
  • Advanced settings file (ToTAdvanced, found in your system's user folder /.prefs), allowing explicit overrides for framerate and full screen resolution--experiment at your own risk (but if you have problems, please let me know)!

Changes:

  • Match effect bonuses, like Flesh healing, are now capped at 5 bonuses per resource per match
  • Reduced hero spawn levels assaulting smaller, younger dungeons
  • Barrows prophecy no longer requires levelling skeletons

Fixes:

  • Reinforcements that had an additional floor pre-req (such as the Ghoul or Wight) were shown as buyable (incorrect), but unavailable with no explanation
  • Minions and heroes could lose their position in combat when restoring a session
  • Lots of level up sounds were playing when restoring a game session
  • Music could be superseded at start-up and fail to continue playing
  • Potions could heal doomed minions, placing them in a weird limbo between dead and alive
  • Corruption immunity wasn't applying to the Conscience