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2015.08.22: Wishful Thinking

Tomb of Tyrants passed three thousand active wishlistings yesterday! (This figure doesn't include the thousand wonderful people who wishlisted and later acquired the game!) I've been working on a more substantial content update this week, but it might be another week before it's ready, so I've whipped up some wish-themed content to release alongside some bug fixes that I'd rather not withhold any longer.

First, there's the Diamonds in the Rough hero pack which contains three Arabian Nights-inspired good guys: Human Street Rat, Mischievous Monkey, and Genie, which definitely aren't reminiscent of anything that's ever been done before. Once you've unlocked this prophecy, a second prophecy will open up, unlocking a new usable Lavish Lamp (which allows you to summon a free Ifrit once every five minutes) and a lamp-themed banner (which wishes away the first three heroes to enter your Sanctum).

As always, thank you for your support and assistance in addressing the bugs below ːtotbaconː!

Changelog

Additions:

  • Genie--powerful hero with melee, ranged, and lightning immunities
  • Human Street Rat--agility-based hero with higher defense and lower attack than a standard fighter
  • Mischievous Monkey--high agility, low health and damage; this "hero" will actually drop loot and growth when it hits your units
  • Ifrit--floorless demonic genie with melee, ranged, and fire immunities
  • Lavish Lamp--usable relic that summons an Ifrit with a five-minute cooldown
  • Wishful Thinking Banner--Slays first three heroes to enter the Sanctum
  • "Spirit" trait--like other traits, this holds no inherent meaning; it will be used for ability and item effects later

Changes:

  • Legacies won't reset if the Tyrant is somehow killed before a game has properly begun--this should not happen, but I've had one report of a lone hero somehow surviving the dungeon's destruction, so this is a safeguard

Fixes:

  • Repaired another cause of the "staring contest" bug; please let me know if you are still experiencing this!
  • VSync toggle incorrectly required a restart before taking effect--it should kick in immediately now
  • GPU usage would max out if the game were left minimized with full-screen enabled
  • Characters that drop tiles in combat would fail to drop tiles if their attack animation was cut short
  • Some popup icon tooltips would bleed through the opened codex
  • Character "poof" effects could appear in the wrong location in specific situations
  • Could no longer click champion portraits to jump to their place in the dungeon
  • Character-related particle transparency wasn't always handled appropriately