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[BETA] 2015.11.13: Auto-Saving!

I am finally adding what is easily the most requested feature: saving. The game now saves when you close it, and a new instance of the game will attempt to pick up where you left off. When I first started development, I was targeting quick, 15-minute sessions, in which case, saving felt pretty unnecessary. But as the game's grown, I've realized that you were all right; games are getting longer and more involved, and you need to be able to take a break and pick it back up later.

Note "attempt." This is a super extra beta release for those who have opted in (you can do so by visiting the game's properties in your Steam library and checking out the "betas" tab). Upon loading a saved session, there will be discrepancies: some mechanical--character's don't save mid-turn--, but mostly cosmetic--like floors moving into place. Score submission has also been temporarily disabled, due to the high potential for exploits.

I think I've ironed out most of the biggest issues I was seeing, but there are definitely still bugs. Please report anything you notice; I've been making my own list of shortcomings to address, but even if I've already made a note of something, seeing others report it helps me to prioritize and decide how I'm going to tackle each issue =).

I've also added a new floor, the War-Torn Wasteland, which produces an entirely different sort of bug, inspired by some other game I was playing recently. In order to avoid wholesale plagiarism, my roaches have mini rocket launchers on their backs (boy, I hope that isn't in the other game, too).

I hope we can get problems ironed out quickly, so I can push saving out to everyone sometime in the next couple of weeks =). Thank you for requesting and driving me to add this feature ːtotfedoraː.

Changelog

Additions:

  • Session auto-saving
  • Tons of saving bugs to discover!
  • War-Torn Wasteland floor (Scrapheaps + Gallows + Cellar); produces Rocket Roaches, which deal poison and explosive damage

Fixes:

  • Item cooldowns weren't always processing correctly on floors with active battles