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2015.11.06: Pythonic Pyramid

This update contains several fixes and adjustments based on your recent feedback. Traps got a bit of a nerf in the form of a longer cooldown (15 seconds between triggers), but it's likely some traps will be adjusted to have longer or shorter periods. Heroes once again heal completely upon reaching a checkpoint, and the Culpable Conscience now targets heroes who are actively engaged in combat. Let me know what you think.

There's also a new floor with some Lizardman Mummies (who gain bad-ass skeletal snake bodies when they become champions). And the shadows/poltergeists got a passive ally-buffing ability for shadow and ranged damages, respectively.

Some of the critical fixes below were actually patched in quietly a couple of days ago. Thank you for all of the bug reports and balance suggestions ːtotbaconː!

Changelog

Additions:

  • Pythonic Pyramid (Lizardman Mummy--draconic undead with ice damage and ward de-buff)
  • "Corrupted" trait for heroes brought over to your side

Changes:

  • Traps now have a 15 second cooldown
  • Culpable Conscience now deals 1 corruption damage to all heroes in active combat
  • Shadows boost shadow damage
  • Poltergeists boost ranged damage
  • Corrupted heroes gain holy weakness
  • Checkpoints immediately and fully heal heroes

Fixes:

  • Champion legacy padlock was broken
  • A crash related to certain tooltips
  • Plot bug when building a floor that blocks a plot-target floor
  • More item miss-labeling in the codex
  • Shadows and Poltergeists showed up with "living" and "biped" traits
  • Champion limit was broken