This update contains several fixes and adjustments based on your recent feedback. Traps got a bit of a nerf in the form of a longer cooldown (15 seconds between triggers), but it's likely some traps will be adjusted to have longer or shorter periods. Heroes once again heal completely upon reaching a checkpoint, and the Culpable Conscience now targets heroes who are actively engaged in combat. Let me know what you think.
There's also a new floor with some Lizardman Mummies (who gain bad-ass skeletal snake bodies when they become champions). And the shadows/poltergeists got a passive ally-buffing ability for shadow and ranged damages, respectively.
Some of the critical fixes below were actually patched in quietly a couple of days ago. Thank you for all of the bug reports and balance suggestions ːtotbaconː!
Changelog
Additions:
- Pythonic Pyramid (Lizardman Mummy--draconic undead with ice damage and ward de-buff)
- "Corrupted" trait for heroes brought over to your side
Changes:
- Traps now have a 15 second cooldown
- Culpable Conscience now deals 1 corruption damage to all heroes in active combat
- Shadows boost shadow damage
- Poltergeists boost ranged damage
- Corrupted heroes gain holy weakness
- Checkpoints immediately and fully heal heroes
Fixes:
- Champion legacy padlock was broken
- A crash related to certain tooltips
- Plot bug when building a floor that blocks a plot-target floor
- More item miss-labeling in the codex
- Shadows and Poltergeists showed up with "living" and "biped" traits
- Champion limit was broken